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random post

Inuit Genealogy (via @vruba), explained by John Fass:


  The diagram above is a genealogical diagram made in the mid 1950s by anthropologist Jean Malaurie, the first of its kind. It’s a hand made radial drawing, Malaurie has a whole series of them in his apartment in Paris, along with his extensive personal archive of research materials including photos, films, notebooks, drawings.


Fass is working on a “a research project related to Canadian and Greenland Inuit.” In relation to that project, he has also written a paper titled “Designing for Slow Technology: Intent and Interaction" [.pdf]:


  I argue in this paper for the value of adopting some specific 
  design approaches when creating slow technology, how to 
  create long lasting relationships with technology, and how 
  to design reflective or slow digital interactions.  The 
  problem I have addressed is how to design for long lasting 
  technologies with changing users. My approach is informed 
  by activity theory,  which provides a theoretical and 
  methodological perspective while design principles inform 
  ideas of process, structure and interaction. The contribution 
  to HCI is in the view of slow technology as demanding a 
  unique set of design skills.

Inuit Genealogy (via @vruba), explained by John Fass:

The diagram above is a genealogical diagram made in the mid 1950s by anthropologist Jean Malaurie, the first of its kind. It’s a hand made radial drawing, Malaurie has a whole series of them in his apartment in Paris, along with his extensive personal archive of research materials including photos, films, notebooks, drawings.

Fass is working on a “a research project related to Canadian and Greenland Inuit.” In relation to that project, he has also written a paper titled “Designing for Slow Technology: Intent and Interaction" [.pdf]:

I argue in this paper for the value of adopting some specific design approaches when creating slow technology, how to create long lasting relationships with technology, and how to design reflective or slow digital interactions. The problem I have addressed is how to design for long lasting technologies with changing users. My approach is informed by activity theory, which provides a theoretical and methodological perspective while design principles inform ideas of process, structure and interaction. The contribution to HCI is in the view of slow technology as demanding a unique set of design skills.